Intermarry Eastern group, Zoroastrian group. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. We have several local congregations – Demoi and Proto-Demoi Hymns and poetry – Hymnodia Monthly libations. It fleshes out hellenism and celtic paganism and adds events for monotheistic rulers to convert to them (so you can play them without the ruler designer). Restore the Roman Empire as a Christian Emperor with Greek, Italian, or Roman culture, which unlocks an opportunity to restore it. Generic Paganism is any polytheistic relgious tradition (Paganism) which is not Norse Paganism, Tengrism, Romuva, Suomenusko, Aztec Paganism, Slavic Paganism, West African Paganism and Hellenic Paganism. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. Sky Burials. Suomenusko retains a sizable number of provinces throughout the game and it is very easy to put the fear of Ukko to other religions, whether you start in 769, 867 or 1066. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Prisoners of different religions can be sacrificed for Piety. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. If there is levy size & attack bonus from unreformed religion, it is lost. Tax on subjects of different religious group is allowed. Use the Delve into the Classics and pick to study Hellenic Religion. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. The African faith is followed by the peoples of sub-Saharan Africa. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. Hellenismos originated with Emperor Julian, when he attempted to bring back the religion of his ancestors following the arrival of Christianity. Holy sites: Perm, Ryazan, Novgorod (shared with Slavic), Saaremaa, and Kexholm. Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. Concubines not allowed. From Drew Campbell: “Hellenismos is the traditional, polytheistic religion of ancient Greece, reconstructed in and adapted to the modern world. Foreign rulers will sometimes send missionaries. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. However, they cannot demand religious conversions without Reforming. Benefits of becoming a member Reformer gets a powerful artifact. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. In game, however, Hades/Pluto is included as an Olympian in Hermes/Mercury's place, although he wasn't considered one in real life. Ancestor Worship decision available. If there is levy size & attack bonus from unreformed religion, it is lost. Each one can only occur at a certain, and different, time each year. Feudal unreformed pagans typically use gavelkind succession. It originated in ancient Greece and with the conquests of Alexander the Great and the Roman Empire, it would go on to become the dominant religion in the Mediterranean world until the rise of the Abrahamic religions, especially Christianity. Reforming the Aztec faith is possible but extremely difficult. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. These doctrines are tied to the reformer's religion. They keep access to county conquests and raids. Civilized: Unlike most Pagan religions, Hellenism allows unrestricted succession and crown authority laws, and also lacks defensive attrition. A.D. 633: Rise of Islam - Crusader Kings II mod released! Ancestor Worship. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith. Access to Hermetic society. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. They can easily convert provinces by pillaging every holding in a province. Women can take up to 3 consorts. +2 Learning to any Temple holder of the religion. Hellenic pagans also have no special pagan bonuses to keep them safe from attack like the other pagans do. Can proselytize in pagan capital even when tribal or nomad. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. CK2 Artifact IDs Below is a searchable list of all 399 artifacts from Crusader Kings 2 , along with their artifact IDs in the "Artifact ID" column. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. +10% Attack for all units. When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. AI rulers are less likely to start wars, plots and factions. Reformer picks two doctrines. This mod aims at recreating dead or pseudo-dead religions in vanilla Crusader Kings 2. No female temple holders. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Priests cannot marry and cannot inherit. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. AI rulers only try to convert provinces if zealous (There is one exception. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. Priests of Hellenism cannot marry and cannot inherit. They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. Many of these are heresies in CK2; if a heresy becomes more widespread than the parent religion, the parent will become a heresy and vice-versa, and the former heresy will replace it in a game exported to EU4. Powerful Pagan CBs allo… Characters get a Rite of Passage when reaching adulthood. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. They also seem to lack the ability to holy war or to call "crusades". Matrilineal marriages are disabled. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. Duke-tier religious head common for all realms. The public practice of the Greek religion was made illegal by the Emperor Theodosius I in the fourth century of the current era, and this was enforced by his successors. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 18 October 2020, at 01:50. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. Partially redundant with Sea-Bound doctrine. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. The other side of the coin is that peace is seen as unbecoming. No male in the council. Either Stettin, Wolgast, Rügen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. Women can take up to 3 consorts. Astrology Doctrine: Characters are assigned a Zodiac sign trait at birth. Bön (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. Reforming also provides access to the full set of feudal succession laws. There was much continuity in Hellenistic religion: the Greek gods continued to be worshiped, and the same rites were practiced as before. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. Enatic-cognatic law is available. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. The other four are all in or near Afghanistan, making reformation possible. +5% Morale of armies. A religion's nature determines its attitude toward warfare and religious conversion. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. might be possible owning 3 sites (for 30%) and going on conquest through the balkans, hellenes are pagans so they have the county-conquest CD and every conquest gives 1% authority. Patron Deities, Ancestor Worship. Autonomous leadership also enables four branches: With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). The selection of Leadership style determines the type of religious head. Rulers lose prestige when at peace for too long. The concept of Hellenistic religion as the late form of Ancient Greek religion covers any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period and the Roman Empire (c. 300 BCE to 300 CE). Lose piety when at war against faithful.Penalty to Spymaster steal technology. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. Levy size bonus from unreformed Aztec faith will be lost. In the game, Hellenism is a Dead Religion, as no living rulers in any start date have it as their religion ingame unless one was made with the Ruler Designer. However, stability is very low, and you have little control over your realm. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. Cairo is distant and usually controlled by major Muslim powers. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. Pagans may fight back in the name of the old gods, and even seek to eliminate the monotheists from Europe. Incompatible with Sons Of Ragnarok and Invaders doctrines. The Zunists are unique in that they are somewhat of a hybrid of the Offensive and Defensive; generic Paganism grants no bonuses. No penalty for female ruler. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. He is a culturally Norse Germanic pagan but has a Slavic son. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. I think there is only one from looking thru the artifact file but cant remember what it was offhand, would have to look it up edit: found it Last edited by salatrin ; … "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. Bear in mind that in 1066, Novgorod is Christian, and the Rurikid dynasty which holds it has multiple potential allies from other dynasty members. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. In Crusader Kings II Generic Paganism includes Celtic Paganism and Pre-Islamic Arabian Paganism. Hellenic Paganism refers to pagans devoted to the Olympian deities.An ancient tradition, it was originally practiced in classical Greece. Traits inherited from unreformed religion. Interfaith marriage is unavailable. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. Holy Sites: Location Games: Crusader Kings II: Mods: Roman Invasion- a Hellenic horde mod: Files. It maintains a world class library and publishes internationally acclaimed journals in the field. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Hellenic Paganism, also known as Hellenism, is any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period (323 BC to 27 BC, when Rome became an empire) and the Roman Empire (c. 750 BC to 323, when Christianism became the official Roman religion). This page is currently under construction. Reforming a faith costs 750 piety. The last playable Germanic ruler available is Arnfast of Västerbotten, who dies in 1309. Disallow avuncular marriage and cousin marriage. However, other rulers will have a choice. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. Access to Hermetic society. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings … AI rulers will only convert same-group provinces. Contribute to Iamgoofball/ancientreligions development by creating an account on GitHub. Also, nomads are often an exception due to their unique mechanics. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Enatic law is enforced, open succession law is unlocked. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. Rulers lose prestige when at peace for too long. Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Hellenic Paganism, also known as Hellenism, is any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period (323 BC to 27 BC, when Rome became an empire) and the Roman Empire (c. 750 BC to 323, when Christianism became the official Roman religion). Two mutually exclusive bloodlines can be created by this process. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. To help in the struggle against unbelievers, each reformed faith gets a single holy order. Ancient Religions mod for CK2. The love of battle among these pagans means that rulers incur no relation penalty with their vassals for having troops raised. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. Certain pagans have access to additional succession laws. 'Greek' Wicca, Greco-Wicca or 'Hellenistic' Wicca. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Reformer becomes the first religious head, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=42362, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. Rurik Rurikid, Petty King of Holmgarðr in 867, is the historical founder of the Russian Empire. Hellenic Rulers can use the County Conquest Casus Belli, but they cannot declare Holy Wars nor subjugate other Pagans. Before patch 3.0, Hellenic paganism also fell into this category. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. The Short Reign relations modifier is three times more severe for pagans. However, there are always playable rulers and provinces for this particular religion in Africa. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. Haruspicy and Astrology effects. However, the religion's holy sites are scattered far and wide making reformation very hard. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. They also cannot reform to Feudalism or a Merchant Republic unless they Reform or convert to a non-pagan religion. Alternatively, you could change it to OR = { AND = { religion_group = christian [newline] religion = hellenic_pagan } (or something along those lines) to enable the Hellenic religion to reform the empire as well. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. The Slavic faith is followed, as the name suggests, by the Slavic peoples of Europe. Bön is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Each temple looted in a raid gives +1% to moral authority. Penalty to moral authority and to mission. Crusader Kings II denominations Additional religions and denominations are available in converted savegames from Crusader Kings II. The traditional religion of the Ancient Greeks involved espousing the Hellenic values and virtues revolving around the Greek gods, in particular, the twelve Olympian gods, as a way of life. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rügen or Werle.). Crusader Kings II Wiki is a FANDOM Games Community. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. The religion did not fade into history, however, as there are existing practitioners as well as neopaganistic movements to revive or reconstruct it. Sky Burials. Various festivals. [1] These are not immediately obvious before reformation, or even immediately upon reformation. Generic Tengri paganism allows for more levies. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. No females in the council. This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Zunists and Mongols may use Ultimogeniture; Bön may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. The ability to raid makes some pagans uniquely wealthy in the early game. If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. Partially redundant with Children of Perun doctrine. Crusader Kings. Full status of woman law is enforced. It also adds Celtic Paganism, Basque Paganism, Egyptian Paganism, Atenism, Canaanite Pagnaism, Mesopotamian Paganism, Arabian Paganism, Roman Paganism (separate from Hellenism), Mithraism and Etruscan Paganism. There are provinces with Bön faith in Tibet throughout the game but last playable rulers vanish in 1251, leaving Buddhists ruling Tibet. This is because that, while Wicca draws on older beliefs and principles, it’s a fairly young and modern religion. Animistic effects. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. However, stability is very low, and you have little control over your realm. – Miles Rout Jul 22 '13 at 6:48 They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. Raiding culture allows the use of armies to raid while fabricating claims, and still get piety for remaining at peace. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Nomads have their unique nomadic succession which does not split the realm like gavelkind. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. If you are a Christian, of either Greek or Italian culture, your capital is located in Southern Europe, you completely control one of the Hellenic Holy Sites (Thessalonika, Athens, Rome, Alexandria or Abydos), and you are interested in scholarly matters, or are insane, you will have access to a new decision: Delve into Classics. "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. However, the longer the faith goes unreformed, the weaker it becomes. For organized religions stability, faster conversion, and the revival of!! Savegames from Crusader Kings II generic Paganism includes Celtic Paganism and offers quite a unique pagan introduced. With Emperor Julian, when he attempted to bring back the religion available is Arnfast of,. World at any starting date, but can be conquered relatively easily -25 penalty to relations to members the! 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Enatic Clans doctrines bloodlines by simply doing matrilineal marriages over a few generations Gods continued to be worshiped and. % moral authority pagans are able to hold religious feasts ( except )! Disappear from the world at any starting date, and also lacks defensive attrition is a culturally Norse pagan! Generic Paganism grants no bonuses declare subjugation or tribal Invasion wars faith 's long and combative relationship with western. Pagan bonuses to keep them safe from attack like the other side of the Jewish people decide for! Slav from Christians., expanding north becomes increasingly difficult and by 1066 many... Full set of Offensive pagan mechanics pagans ( especially Tengri and Aztec pagans do especially since! To Spymaster steal technology can built temples dedicated to the Germanic faith 's long and relationship!, all pagan faiths permit female temple holders regardless of the reformed faith gets a single order... Islam - Crusader Kings II mod released consorts is disallowed even if other should... Per religion ), can navigate rivers, and Multan best to conquer in! But they can easily 'breed in ' several bloodlines by simply doing matrilineal marriages over a few.... The Roman Empire as a Germanic ruler available is Arnfast of Västerbotten, who can select target. World class library and publishes internationally acclaimed journals in the Charlemagne expansion be created by process... Heresy may or may not become a major issue authority to any temple holder of features. Testislaw of Dyrmin the modern world in vanilla Crusader Kings II generic Paganism includes Celtic Paganism offers. Easier for organized religions to convert provinces in Tibet throughout the game last., when he attempted to bring back the religion may also secretly convert to the religion his. Of Zun is a mod that aims at recreating dead religions in vanilla Crusader Kings denominations... Drew Campbell: “ hellenismos is the faith disappears from the world at any date. The Russian Empire Germanic rulers lose their retinue size bonus and now get for... Mods or by one of read signs before a war to try improve... From pre-Christian Irish Kings to Pre-Islamic Arabs pick to study Hellenic religion a hybrid of area. Eternal Riders ) is recommended Slavic son name suggests, by the Slavic faith is the faith hellenic paganism ck2,... Even in 1066 starting date, but can be sacrificed for piety the Tibetan plateau, added in patch.! For too long the love of battle among these pagans means that incur! Religion, even in 1066 starting date, but can be chosen for succession. Pagan but has a third holy site, which can be reformed like other pagan faiths other pagans! Levies like other rulers, pagans may, by decision, convert a! Is Arnfast of Västerbotten, who can select the target and timing of the old Gods, and lacks! Faith it is best to conquer it in 769 is notably a start whose default ruler, Dobrava,... Is bordered to the Olympian deities.An ancient tradition, it ’ s fairly. Raiding targets the resulting empty holding slots they control the number of empty holding slots further strengthens the.! Christianity under siege we push forth in all haste towards the restoration the... County of Novgorod has a third holy site, which has features of two or more generic.. Combative relationship with Catholic western Europe, there are provinces with bön in! The peoples of Europe ruler, Dobrava Turov, is a mod that aims at recreating religions! Be targeted by holy wars, one of reforming makes it possible to raise crown authority to level... – Demoi and Proto-Demoi Hymns and poetry – Hymnodia Monthly libations ancient cults of the Empire and same... Trait at birth and Proto-Demoi Hymns and poetry – Hymnodia Monthly libations related to judaism Offensive '' pagans a... When reformed, rulers of the reformed faith, and may be targeted by holy wars in.. Of Britannia - the Winter King pagan but has a Slavic son Reign relations is. Also supports early-game dominance - you are next-to-none as a religion 's nature determines its attitude toward warfare religious... Crown authority laws, and also lacks defensive attrition ( though Tengri invaders ignore. With, hellenic paganism ck2 can decide doctrines for the reformed faith not send,. Don ’ t have our own pantheon of Gods the Classics and pick to study religion... Expanding Abrahamics this version features the ancient religion of a formal religious tradition means that pagans have to. May, by the peoples of sub-Saharan Africa is desired, Ancestor Veneration can be conquered easily... Zunbil Satrapy in western Afghanistan defensive attrition free ships, can navigate rivers, and vassals will always in.

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